A downloadable game for Windows


Temple of Giants is a third-person puzzle-platformer set in Ancient greece. In this singleplayer experience you play as Nysa, a greek demi-godess with earthbending powers, who tries to save her mother from a monster who invaded and destroyed her mother's temple.

Create pillars, shoot projectiles, and use the environment to solve the Temple's puzzles. Survive the dangerous environments and reclaim your Mother's Temple from the evil entity that has invaded it!

Disclaimer: This is a second year student project made at Breda University of Applied Science and may contain bugs. If found press F12 to take a screenshot and send feedback so the development team can improve upon it.


- Best Art Year 2 (Won)

- Best Design Year 2 (Runner up)

- Best Game Year 2 Teacher's Pick (Won)

- Best Game Year 2 Audience Pick (Won)


  • Third Person Movement and Exploration.
  • Player abilities to create projectiles or platforms out of the environment. 
  • Challenging Puzzles with Multiple ways to solve them.
  • Intense traversal through dangerous environments.
  • Boss encounter with the main antagonist at the end! 


Dennis de Renet

Leon van den Berg
Lisa Hendriks
Louis Rousseau
Sander Vestjens

Sander Agelink
Xander Brondijk
Louelle van Rens
Erwin Smeenge
Iris Teparic
Jimi Weijers

Ricardo Cacheira
Jan Kind
Lucas van Marrewijk
Tim Rademaker
Angelo Rettob

Install instructions

  1. Download the game
  2. Extract the file
  3. Open TempleOfGiants.exe
  4. Enjoy


temple-of-giants-windows.zip 559 MB
Version 2 42 days ago


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Hey so I played for a few minutes and would like to share my experience.

- Could not repeat tutorial information (was shown just once)
- It's difficult to spawn a rock and then once jumped in spawn another rock to jump on. 
- Tutorial should be more interactive rather than just dropping a UI message use Q and then R, thought it was with mouse clic

-When passing the big temple and walking up on the dirt, there is a wall that makes you feel you can't pass (but hey you can pass through) of course it feels that it should be a bug from the developer rather than part of a puzzle...

There are still things to polish regarding to UX but not bad